Carrion Crown Adventure Path

Trial of the Beast Adventure Log - Module 2

Haluket (Haluketumakametukala)

Adventure: Date (game world): 0000/00/00; Date (real world): 2013/03/26
XP Reward: 567 XP; Net Cash:

On the 3rd day of travel we run across a travelling “circus” of some sorts. A ringmaster comes out to greet us. kaleb Hessy, the cousin of the CEO of Sprint! Dan’s cousin requests our help. They lost a pinhead, she wandered off. He is asking for help to find her, and in exchange will give up a magical dagger.

We head out into the swamp and try to find the girl. We are attacked by 3 giant frogs and a phase spider. I’m poisoned and Poppy is poisoned. I’m sucking at beating this poison.

After we kill all the creatures we do find the girl, but she is dead. We find a potion of Fox’s Cunning (to libby), a magnifying glass with golden handle, a small wooden box with a set of weights (false bottom contains 3 silver ingots (10gp each), and a jar of pickled garlic cloves. They give us a +1 humanoid shapechanger bane dagger.

We make it to Lepistaad, and there is a carnival like atmosphere. In the center of town there is a pyre. Small city.


Adventure: Date (game world): 0000/00/00; Date (real world): 2013/03/26
XP Reward: 0 XP; Net Cash: 100 PP 1641 GP 6 SP 6 CP

We head to the university to deliver books, and Dr. Crowl greets us.

As we talk to Dr. Crowl we ask him man questions about the beast and the murders in the area. The Beast is a man made creature. He ransacked the university and is linked to many bad things. One item was missing from the university, a Seasage effigy (statue). Guards found him here at the university. We get directions to Judge Embreth’s house. The beast has no recollection on how he got here.

We head to the judges house. She invites us in as we let her know who we are. We deliver the Order of the Paletine eye, and hands over 100pp each. She talks to us about the trial, and she is one of 3 judges that is overseeing the trial.

She is concerned that the beast is not going to get a fair trial. He has been linked to murders, terrors, and deaths of all kinds; however many tales may be fabricated. She asks that we help the defense barrister to ensure he gets a fair trial. Her name is to not be brought up. She is offering another 100pp for getting the job done.

We sold all of our extra crap, including magic items for 1,641gp, 6sp, and 6cp each.

She suggests that we head to he courthouse to register to help on the defense and then talk with Barrister Gustaf Cappel.


Adventure: Date (game world): 0000/00/00; Date (real world): 2013/04/09
XP Reward: 1066 XP; Net Cash:

We find that there are 10 citizens in Morast, 6 children in Hergstaag, and some others died in the Sancutary of Caver Isle.

We head out to Morast and find it is a swamp, and we meet up with someone called Lazne. He takes us out to this island where they were killed. We encounter a Manticore and kill it. We find a dwarven corpse, Vile oil of Keen Edge, a package of body baum, a silver hip flask full of bandy, crimson felt purse 31 pp, 22 gp, Masterwork short sword, and a Wand of Ghost Sound 22 Charges.

We should sell everything, but Aahz took the vile of oil of keed edges..

Around the island we find a glass vial that is an alchemist’s darkvision extract. We found a boat that had dry blood in the bottom. Also a moldy travel bag witth an atrisan wardrobe, a detached human face, and some dried blood in the boat. There is a rope hanging into the water and Aahz pulled up the bag. The bag is blood stained and is large enough to hold a medium sized creature. Mostly filled with rusted equipment.

We gather 10 portraits of each of the dead persons and take it back with us to see if the any of the faces are simlar to the Beasts face.

The darvsision vile was consumed, and the crafter of the golem would have to be of a race that does not have darkvision.

The beast would not need the darkvision vial because a golem has darkvision already. A flesh golem must be made of 6 separate corpses, and there were 6 disturbed graves on this island.

One of the boat people tells us that the face is of Nan Klebem.

We think that the Caiman would have left scars on the body of the beast. This appears to be evidence that he was not here.

We get back to the town and get rooms. Morast discussion of the trial happens next session.


Adventure: Date (game world): 0000/00/00; Date (real world): 2013/04/23
XP Reward: 2366 XP; Net Cash:

We take the portraits to the “Beast” and determine that none of the portraits have any resemblence of the Beast. We also note that there is nothing wrong with his shoulder, and therefore we deduce that he was not attacked by the Caiman.

We find out that he does know his maker, and he will not give up who that person is.

We go to the trial and Hal does a superb job of relaying the findings to the court. We gain 800xp.

Tomorrow we talk about the deaths of the children in Hergstaad. We go to Hergstad and as we approach the first building, we see a child wreathed in black fire. We kill it.

We encounter a dead thief and get its treasure C3 . As we go farther into town we find another wraith like child wreathed in black flame. And then another.

We find a book of Taldan poetry C4 as we are killing more of these Wight Spawns. We know that the “Beast” had a book of poetry.

Inside the chapel we find a font containing holy water.


Adventure: Date (game world): 0000/00/00; Date (real world): 2013/05/07
XP Reward: 800 XP; Net Cash:

We find the remains of 4 small bodies in a cave we find while searching Hergstad. Outside the chapel there were 6 graves and 4 of the graves were dusturbed/missing. Now we know where they went. The cave showed absolutely no signs of any beast tracks within the cave, and therefore we believe the golem was never in there with the bodies.

The graves are marked. All 6 have a headstone, 2 of them have bodies, and one of the bodies “karen” is 2 days later. It is the date that the townsolk believe the beast killed all 6.

We go to the first wraith spawn’s home, and the door is locked from the inside. Aahz muscles through the door with a powerful strength check. We search the house. This is the house of a young girl. The room is in good order. If the girls was abducted in the house, there is no evidence of that. Also the window to the girls room is up at least 15 feet, and a climb would be difficult. There is no evedence of someone climbing into the room.


Adventure: Date (game world): 0000/00/00; Date (real world): 2013/05/07
XP Reward: 800 XP; Net Cash:

3 miles north of Lepistaad is the Sactuary of Karb Isle. We find the sanctuary is completely burned down and we find in the middle of the ruins a 3’ hole in the ground. Aahz climbs down the rope of climbing down into the hole, while Hal sends down dancing lights so he and us can see.

We do down into the hold and find 4 ghasts…who smell badly. The ghasts end up killing Aahz. RIP Aahz.

We find 12 silver crossbow bolts, charred metal strongbox. Lock appears to be fused. There are a number of burned bodies and most of the heads have physical deformities, although one does not have deformities. We find a vile of Vorkstaak and Grind chemical bleach, from 2 alchemists in Lepistaad.

Inside the box are charred papers. Apparently we need linguisticks, and Holgar casts comprehend languages. Most of the writing has been burned away. Many of the documents have Vorkstak and Grind chemists.

We burn the bodies of the ghasts.

We get back to town and bring Aahz back to life through wheeling and dealing.

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MikeHill

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