Haunt Siphon (4)

Haunt Siphon (4)

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Description:

Haunt Siphon – glass vial that is held within stylized cold-iron casings etched with strange runes, necromantic designs, or other eldritch markings. Within the vial roils a small wisp of white vapor, churning as if caught in a miniature vortex of air.

To capture a haunt’s energies within a haunt siphon, you need only twist the metal casing to open the vial in the same round that the haunt manifests (a standard action) – this can be before or after the haunt has acted. You must be within the haunt’s area of influence to use a haunt siphon. When you activate a haunt siphon, it deals 3d6 points of positive energy damage to a single haunt. If it deals enough damage to the haunt to reduce the haunt’s hit points to 0, the mist inside the haunt siphon glows green – if it does not reduce the haunt to 0 hit points, the haunt siphon is still expended and becomes nonmagical. It may take multiple haunt siphons to destroy power haunts. A haunt that is neutralized by a siphon takes a -5 penalty on its caster level check to manifest again after its reset time passes.

A haunt siphon that neutralizes a haunt can no longer be used to harm haunts but it can be used as a grenade-like splash weapon that deals 1d6 points of negative energy damage with a direct hit. Every creature within 5 feet of the point where the siphon hits takes 1 point of negative energy damage from the splash.

Bio:

Haunt Siphon (4)

Carrion Crown Adventure Path mmoran2010